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You’ll be able to keep track of your friends’ performance in more ways than just looking at their high score, as you can see their medals and achievements and their experience level. Time extenders, score multipliers and “Hot Frog” speed modes will be available, as well as a “Treasure Chest” currency-based system that will be used for you to get your hands on said power-ups. Zuma Blitz is expected to launch on Facebook in about three weeks, and will launch with weekly tournaments and leaderboards, and an experience point system that will see users unlocking new features and “capabilities” over time. Zuma is PopCap’s second best selling franchise, and while 20 million units (of one form of another) have been sold worldwide, the game will soon be coming to Facebook in the form of a free social game, Zuma Blitz.
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I have to say that the wait was well worth it for this game.Two big names in the casual gaming space made some waves this week, with PopCap announcing that they are expanding on the “Blitz” name (which began with Bejeweled Blitz) with a new Facebook game, and I-play announcing the launch of a new game for the PC that takes us to the Jazz Age of the Roaring 20′s. “From the spectacular visuals and 3-D effects – which work great even on an older PC like mine – to the new game modes such as the maddening (but beatable!) Iron Frog, PopCap has actually improved the game in every respect. Rick Fortin, whose score of 3,384,820 (with 34 extra lives!) in the original Zuma is the highest known, has been beta testing Zuma’s Revenge! and feels the new game lives up to the high standards of the franchise.
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A full list of new features in Zuma’s Revenge! will be available at launch. The sequel brings the player to an all-new setting, the Polynesian paradise of Zhaka Mu, and ups the ante with nearly triple the screen resolution of the original game, cool 3-D particle effects, and support for widescreen monitors.
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By firing colored spheres into an advancing chain of balls to make matches of three or more, the frog blasts his way through a series of arcade challenges. In Zuma the player takes the role of a fearless ball-shooting frog, exploring ancient temples and ruins.
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Plus we’ve added several new modes, including a speedy ‘blitz’-style challenge game and the fearsome Iron Frog gauntlet for the most elite players.”
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Zuma’s Revenge! adds a ton of variety to the mix, with over 60 new maps, all new power-up balls like the Laser Frog and Lightning Color Nuke, and a half dozen custom ‘boss battles’ against giant, evil tiki spirits. “The original Zuma has millions of fans around the world,” said Jason Kapalka, co-founder and Creative Director at PopCap, “so there was a lot of pressure when doing the sequel to really deliver something they’d love, without wrecking the classic Zuma gameplay.
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Beginning today, video sneak peeks and other advance information about the new game can be found on. Zuma’s Revenge! will be available on September 15 at retail (U.S., PC only) and via download at and key portal partners (PC and Mac). Zuma’s Revenge! reinvents the ball-blasting bliss of the original Zuma® with high-resolution graphics, wild new game mechanics, all-new modes and power-ups and much more. PopCap Games, the leading developer and publisher of casual games, today announced that Zuma’s Revenge!™, the sequel to the original hit game that has sold 17 million copies worldwide, will be available next month for the PC and Macintosh.